The aim of this project is to find greater understanding in human behavior in the context of everything from milliseconds of brain activity to millions of years of evolution. Human behavior is the product of contemporary environmental influences acting upon ancestrally designed mental and physical hardware. The ultimate goal of this project is to explain and predict Human Behavior Patterns in real life situations.. These real life situations can be a categorized with different types of local environments.
Tools used: system dynamics, system theory, agent based modeling, reinforcement learning,
For humans the environments changes behavior with the number of other humans in close proximity. Roughly speaking the human component of the environment can be categorized in zero, one, a small number (two to five) or large groups.
TODO: table: # people component of environment vertical and horizon behaviors, competition, cooperation, spite (human universals) etc.
|Number of people in environment||Example behaviors|
Change but to where?
So when evolution changes the world, the question arises in which direction? More specifically, does the world becomes a better or a worse place throughout time? I propose that evolution has no particular direction because there is no value system in evolution, only a survivor ship bias.
On the other hand, maybe it could be stated that evolution is directed towards order and away from chaos. Because systems which are in status quo (as opposed to evolution), are naturally in decay over time and return to chaos, which follows from the second law of thermodynamics. So evolution can defy chaos and consequently create order. However, order needs energy as implied by the same thermodynamics law so probably we have to add a canalization of energy as an additional feature to give evolution a direction. For the evolution of humanity this seems to be correct, as human societies have been able to bring and redirect energy increasingly into their service throughout history, creating all kinds of orderly structures. Examples of these structures can be found in the material (cities, roads etc) as well as in the immaterial realms (democracy, unions etc).